Then be sure to protect your switches! Put them in small rooms with doors you can lock. Usually the bottom of my cistern is setup to the bottom of my entrance ramp, which goes up in both directions.so my entrance way doubles as a drowning trap, just be sure the inside of it comes up to the same level as the pressure breaks.Īnyway, I get the form of this built first and make sure I have both entance and drainage bridges working before I break the wall and let water in. This helps prevent flooding AND allows me to cut off the surface water for maintenance or to keep out water swimming beasts. The top of the cistern is a special entrance, with a bridge above it and diagonal pressure breaks on all sides. When i want to use a river down below, I build a cistern to the side of it. I use bridges exclusively for water management, which works well because they don't get blocked up, and they can work two different ways. There are monsters that can travel in water, Debris tends to get flushed around. Unless you're trying to do this with liquid that is pressurized or at a point in the river where the water is moving fast-ish (like the mouth of a waterfall for example), it's as safe as you can really get without using pumps to bring the water up and over the edge of the river.įloodgates suck. The way I get water from a river into my fort is to dig out the channels where my water will flow (and I get pretty elaborate with walkways and such making them appear like real sewer systems) all the way up to 1 tile behind the river, build some flood gates, lower them, then channel from above so the water flows into the channel I carved. If a dwarf doesn't get messed up simply causing a flood by breaking a wall with water behind it, they will be fine as they can always run faster than the water. On a more serious note: I honestly have never really had too much trouble working with water unless it is under pressure, due to it's incredibly slow flow speed. This way you can also create showers and waterfalls for happy thoughts and anti-contamination purposes and if your re-routing of the river is wider than the river itself would have been from that point on, then you'll be running the river dry as well. ![]() The underground channel should be linked up to your underground 'river' and once everything is in order, check if there aren't any dwarves on the river's route, lock any doors necessary to restrict dwarves from getting in the way and then pull the lever. Build a set of floodgates next to the river's edge (underground), link them up to a lever in a safe location and once that is done, channel away the remaining strip of land and in doing so widen the river so that it flows against your floodgates. If it's a river you needn't even bother with getting below the water to get the flow going.ĭig a channel towards the river on the level the actual river is at and end it right before you pierce the banks. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Dwarf Fortress Questions Thread☼ - it's always active ![]() See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Use the ☼Dwarf Fortress Questions Thread☼ ![]() Want to start playing? Read this sidebar!
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